Radiosity with Well Distributed Ray Sets
نویسندگان
چکیده
In this paper we present a new radiosity algorithm, based on the notion of a well distributed ray set (WDRS). A WDRS is a set of rays, connecting mutually visible points and patches, that forms an approximate representation of the radiosity operator and the radiosity distribution. We propose an algorithm that constructs an optimal WDRS for a given accuracy and mesh. The construction is based on discrete importance sampling as in previously proposed stochastic radiosity algorithms, and on quasi Monte Carlo sampling. Quasi Monte Carlo sampling leads to faster convergence rates and the fact that the sampling is deterministic makes it possible to represent the well distributed ray set very efficiently in computer memory. Like previously proposed stochastic radiosity algorithms, the new algorithm is well suited for computing the radiance distribution in very complex diffuse scenes, when it is not feasible to explicitly compute and store form factors as in classical radiosity algorithms. Experiments show that the new algorithm is often more efficient than previously proposed Monte Carlo radiosity algorithms by half an order of magnitude and more.
منابع مشابه
A Parallel Radiosity System for Large Data Sets
The radiosity method gives realistic results for synthesising images based on diffuse light interaction; however, the method is also very computationally expensive. Here we present a system for parallelising a progressive refinement radiosity method using a ray casting approach. The system decomposes the environment into two distinct entities, the model geometry and the radiosity sample points....
متن کاملA Theoretical Comparison of Monte Carlo Radiosity Algorithms
In this paper, we present a theoretical analysis of the error with three basic Monte Carlo radiosity algorithms, based on continuous collision shooting random walks, discrete collision shooting random walks and stochastic Jacobi iterations. We show that the variance of these three algorithms is in practice to very good approximation identical, explaining empirical results obtained before. The d...
متن کاملExperimental evaluation of radiosity for room sound-field prediction.
An acoustical radiosity model was evaluated for how it performs in predicting real room sound fields. This was done by comparing radiosity predictions with experimental results for three existing rooms--a squash court, a classroom, and an office. Radiosity predictions were also compared with those by ray tracing--a "reference" prediction model--for both specular and diffuse surface reflection. ...
متن کاملA Parallel Method For Progressive Radiosity
The quality of synthetic images depends, rst, on the quality of the modeling of the three-dimensional scene to visualize. More numerous are the speciied geometrical and optical details, more realistic is the result image. Unfortunately, such scene descriptions need a big amount of memory, and then they need a long time of computation. In order to deal with these restrictions, we propose a paral...
متن کاملMultiresolution Radiosity Caching forfficient Preview and Final Qualitylobal Illumination in Movies
We present a multiresolution radiosity caching method that allows global illumination to be computed efficiently in a single pass in complex CG movie production scenes. For distribution ray tracing in production scenes, the bottleneck is the time spent evaluating complex shaders at the ray hit points. We speed up this shader evaluation time for global illumination by separating out the view-ind...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Comput. Graph. Forum
دوره 16 شماره
صفحات -
تاریخ انتشار 1997